Митяй, У меня с импортов кое каких траков такая лажа...ето похожу чёто нехватает компу
Решение тех.проблем.помощь!
Сообщений 101 страница 120 из 560
Поделиться1022010-04-03 21:25:24
Подскажите пожалуйста,переделал вольву,сейчас запускаю игру и вылетает при загрузке..
Вот лог.
2:23:12 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
22:23:12 : [gl] GL_max_texture_size: 8192
22:23:12 : [gl] taking advantage of 'GL_ARB_multitexture'
22:23:12 : [gl] Sampler count: 4
22:23:12 : [gl] taking advantage of 'GL_ARB_fragment_program'
22:23:12 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
22:23:12 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
22:23:12 : [gl] taking advantage of 'GL_ARB_texture_compression'
22:23:12 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
22:23:12 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
22:23:12 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
22:23:12 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
22:23:12 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
22:23:12 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
22:23:12 : [gl] taking advantage of 'GL_ARB_vertex_program'
22:23:12 : [gl] Vertex attribute count: 16
22:23:12 : [gl] taking advantage of 'GL_ARB_shader_objects'
22:23:12 : [gl] taking advantage of 'GL_ARB_vertex_shader'
22:23:12 : [gl] taking advantage of 'GL_ARB_fragment_shader'
22:23:12 : [gl] taking advantage of 'GL_ATI_draw_buffers'
22:23:12 : [gl] taking advantage of 'GL_EXT_blend_color'
22:23:12 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
22:23:12 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
22:23:12 : [gl] taking advantage of 'GL_EXT_rescale_normal'
22:23:12 : [gl] taking advantage of 'GL_EXT_secondary_color'
22:23:12 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
22:23:12 : [gl] taking advantage of 'GL_EXT_texture3D'
22:23:12 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
22:23:12 : [gl] taking advantage of 'GL_EXT_texture_env_add'
22:23:12 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
22:23:12 : [gl] Max anisotropy factor: 16
22:23:12 : [gl] taking advantage of 'GL_NV_register_combiners'
22:23:12 : [gl] taking advantage of 'GL_NV_register_combiners2'
22:23:12 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
22:23:12 : [gl] taking advantage of 'GL_NV_texture_shader'
22:23:12 : [gl] taking advantage of 'GL_NV_texture_shader2'
22:23:12 : [gl] taking advantage of 'GL_NV_texture_shader3'
22:23:12 : [gl] taking advantage of 'GL_NV_fragment_program'
22:23:12 : [gl] taking advantage of 'GL_NV_fragment_program_option'
22:23:12 : [gl] taking advantage of 'GL_NV_fragment_program2'
22:23:12 : [gl] taking advantage of 'GL_NV_vertex_program'
22:23:12 : [gl] taking advantage of 'GL_NV_vertex_program2'
22:23:12 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
22:23:12 : [gl] taking advantage of 'GL_NV_vertex_program3'
22:23:12 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
22:23:12 : [gl] taking advantage of 'WGL_ARB_extensions_string'
22:23:12 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
22:23:12 : [gl] taking advantage of 'WGL_EXT_swap_control'
22:23:12 : [gl] taking advantage of 'WGL_ARB_pixel_format'
22:23:12 : [gl] taking advantage of 'WGL_ARB_pbuffer'
22:23:12 : [gl] taking advantage of 'WGL_ARB_render_texture'
22:23:12 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
22:23:12 : [gl] taking advantage of 'GL_ARB_multisample'
22:23:13 : [gl] Detected support for 32x anti-aliasing.
22:23:14 : [gl] Detected support for 16x anti-aliasing.
22:23:14 : [gl] Detected support for 8x anti-aliasing.
22:23:14 : [gl] Detected support for 4x anti-aliasing.
22:23:14 : [gl] Detected support for 2x anti-aliasing.
22:23:14 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
22:23:14 : Rendering path available: GL1X
22:23:14 : Rendering path available: ARB1
22:23:14 : Rendering path available: NV1X
22:23:14 : Rendering path available: NV2X
22:23:14 : Rendering path available: NV3X
22:23:14 : Rendering path available: NV4X
22:23:14 : Rendering path available: ARB2
22:23:14 : Rendering path available: GL2X
22:23:14 : [dx9] Direct3D9 detected.
22:23:14 : [dx9] Number of adapters found: 1
22:23:14 : [dx9] Adapter #0: NVIDIA GeForce 8600 GTS (nv4_disp.dll) [driver version: 6.14.11.6218]
22:23:14 : Rendering path available: SM2X
22:23:14 : Rendering path available: SM3X
22:23:14 : [gl] CDS init: OK
22:23:15 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
22:23:15 : [gl] wglCreateContext: OK
22:23:15 : [gl] OpenGL framebuffer context init OK
22:23:15 : [gfx] Created drawable (/procedural/dashboard.tobj)
22:23:15 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
22:23:15 : [gfx] Created drawable (/procedural/generic_env.tobj)
22:23:15 : [gfx] Created drawable (/procedural/water_env.tobj)
22:23:15 : [snd] select device (ds8)
22:23:15 : [ds8] Available device : Первичный звуковой драйвер ().
22:23:15 : [ds8] Available device : C-Media CM6501 Like Sound Device (c6501.sys).
22:23:15 : [ds8] Initialization OK.
22:23:15 : g_ui_recache
22:23:15 : exit
22:23:15 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:23:15 : Loading city data ....
22:23:24 : c:\distro\eurotrucks_1.00\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$resource_tie_t@Vmaterial_u@prism@@@prism@@@prism@@QAEAAV?$resource_tie_t@Vmaterial_u@prism@@@1@I@Z: Index outside array boundaries.
Поделиться1032010-04-05 15:39:50
Дайте нормальную ссылку, а то все битые...
P.S. Описание:
- 12ти ступенчатая коробка передач на всех 12ти машинах
- мощность более снижена, так же как и сила торможения... короче говоря физика стала ближе к реальной
Поделиться1042010-04-05 15:41:13
Пропишите Пожалуйста кто нить салон для вот этой Iveco Салон который из гтс!! вот такой Запомощь +!!!
Поделиться1062010-04-18 13:29:35
Сделал худ в камаз,он не появляется почему то!
14:11:07 : [model] Unknown variant name 'default' on model '/vehicle/truck/renault_hood/hood.pmd'
В чем проблема? лог ругается на эту строчку!
Поделиться1072010-04-23 16:40:22
Почему плеер в игре работать не хочет или его вобще там нет
P.S. Зарание благодарю
Поделиться1082010-04-23 16:41:30
ABSENT, в етс его нету! хоття в голд версии вроде есть хз
Поделиться1092010-04-30 15:16:41
пацани помогите прописать вот етот прицеп http://s39.radikal.ru/i083/0912/13/622f8d747ba7.jpg ..и поставить масу на нево штоб не носило
[color=blue]Доп:Инфо-Прицеп заменяет контейнер, кому нужно переписывайте под отдельный груз, массу редактируйте в зависимости от машины, чтобы прицеп не носило в разные стороны! При выкладывании на других сайтах сохранять все копирайты
[/color
Отредактировано Magnum (2010-04-30 15:26:18)
Поделиться1102010-05-01 10:57:07
ребята кто умеет делать рацию в салон через занозу???
Поделиться1112010-05-01 17:22:23
сын-дальнобойщика, я сумею! а что?
Поделиться1122010-05-09 05:09:26
Помоги плиз. В архиве не могу найти текстуры !
Вот ссылка на архив http://depositfiles.com/files/kqhh53pdj !
Поделиться1132010-05-09 07:26:03
Андрюха 22RUS, текстуры это файлы фотмата DDS сли их нет то значит их нет и трак незакончен
Поделиться1142010-05-09 08:27:18
990, Я нахожу текстуры делаю всё как в хелпе вставляю их а получаитса всё по другому. на дверях фары , номера и т.п. !
Отредактировано Андрюха 22RUS (2010-05-09 08:48:44)
Поделиться1152010-05-09 10:24:36
Андрюха 22RUS, а сам текстуры на детали накладывать не пробовал?
Поделиться1162010-05-09 10:58:55
990, Всмысле сам ? Без хелпа ?
Поделиться1172010-05-09 11:51:07
Андрюха 22RUS, ПО ЗАНОЗЕ ПИШИ ЗДЕСЬ
Поделиться1182010-05-09 14:10:31
Митяй, сегодня пытался рацию делать нифига не получаеться(
Поделиться1192010-05-09 14:19:11
сын-дальнобойщика, Ты с нуля создаёш или копируеш ?
Поделиться1202010-05-12 14:57:56
Переделал камаз сейчас,запустил в игру,а он у меня вон какой стал
Из за чего это может быть?!
15:49:50 : [fs] Unable to open file for reading. (/vehicle/truck/milan_exit/sibiu_exit.pmc)
15:49:50 : [ld] failed to open /vehicle/truck/milan_exit/sibiu_exit.pmc
15:49:50 : [fs] Unable to open file for reading. (/vehicle/truck/milan_exit/suceava_exit.pmd)
15:49:50 : [ld] failed to open /vehicle/truck/milan_exit/suceava_exit.pmd
15:49:50 : [fs] Unable to open file for reading. (/vehicle/truck/milan_exit/suceava_exit.pmc)
15:49:50 : [ld] failed to open /vehicle/truck/milan_exit/suceava_exit.pmc
15:49:50 : [fs] Unable to open file for reading. (/vehicle/truck/milan_exit/targumures_exit.pmd)
15:49:50 : [ld] failed to open /vehicle/truck/milan_exit/targumures_exit.pmd
15:49:50 : [fs] Unable to open file for reading. (/vehicle/truck/milan_exit/targumures_exit.pmc)
15:49:50 : [ld] failed to open /vehicle/truck/milan_exit/targumures_exit.pmc
15:49:50 : [fs] Unable to open file for reading. (/vehicle/truck/milan_exit/timisoara_exit.pmd)
15:49:50 : [ld] failed to open /vehicle/truck/milan_exit/timisoara_exit.pmd
15:49:50 : [fs] Unable to open file for reading. (/vehicle/truck/milan_exit/timisoara_exit.pmc)
15:49:50 : [ld] failed to open /vehicle/truck/milan_exit/timisoara_exit.pmc
15:49:50 : [fs] Unable to open file for reading. (/vehicle/truck/milan_exit/alexandria_exit.pmd)
15:49:50 : [ld] failed to open /vehicle/truck/milan_exit/alexandria_exit.pmd
15:49:50 : [fs] Unable to open file for reading. (/vehicle/truck/milan_exit/alexandria_exit.pmc)
15:49:50 : [ld] failed to open /vehicle/truck/milan_exit/alexandria_exit.pmc
15:49:50 : [fs] Unable to open file for reading. (/vehicle/truck/milan_exit/zalau_exit.pmd)
15:49:50 : [ld] failed to open /vehicle/truck/milan_exit/zalau_exit.pmd
15:49:50 : [fs] Unable to open file for reading. (/vehicle/truck/milan_exit/zalau_exit.pmc)
15:49:50 : [ld] failed to open /vehicle/truck/milan_exit/zalau_exit.pmc
15:49:50 : Loading traffic lights data ....
15:49:50 : Loading city data ....
15:49:50 : Loading vegetation data ....
15:49:50 : Loading hinges data ....
15:49:50 : Loading stamp data ....
15:49:51 : Loading movers data ....
15:49:55 : Map successfully loaded ....
15:49:55 : [trailer_vehicle_data_u] Unable to find cargo gsm...
15:49:55 : [trailer_vehicle_data_u] Unable to find cargo pizza...
15:49:55 : [trailer_vehicle_data_u] Unable to find cargo butter...
15:49:55 : [trailer_vehicle_data_u] Unable to find cargo lowloader01...
15:49:55 : Starting the campaign ...
15:49:56 : Cannot find flare.model.orange.blink hookup template!
15:49:56 : Cannot find flare.model.orange.blink hookup template!
15:50:02 : [model] Unknown variant name 'default' on model '/vehicle/truck/renault_hood/hood.pmd'
15:50:21 : [model] Unknown variant name 'default' on model '/vehicle/truck/renault_hood/hood.pmd'
15:50:37 : quit
15:50:37 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
15:50:37 : [gfx] Destroying drawable (/procedural/water_env.tobj)
15:50:37 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
15:50:37 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
15:50:37 : [gl] Context shutdown
15:50:38 : [gl] CDS shutdown: OK
15:50:38 : [sys] process shutdown