люди подскажите а на ETS есть ваз 2115
Решение тех.проблем.помощь!
Сообщений 441 страница 460 из 560
Поделиться4422011-02-23 19:00:50
саня1500, нет
Поделиться4432011-03-01 20:22:39
люди помогите скачал карту кидаю в папку мод а он мне пишет очистка диска
Поделиться4442011-03-01 22:41:03
саня1500, скриншот покажы
Поделиться4452011-03-01 22:44:52
саня1500, памяти не хватает на диске C
скачай прогу CCleaner и почисть своего коня, то бишь ПК...
удачи!
Поделиться4462011-03-01 23:02:27
АРТЁМ_39_RuS_, Ааа вот где собака зарыта
П.С. я люблю собак
Простите за флуд
Поделиться4472011-03-02 07:49:30
АРТЁМ_39_RuS_, спс
Поделиться4482011-03-02 14:46:01
люди подскажите поставил в салон фложки начинаю запускать игру а он а вылетает подскажите пожалуйста что нужно делать ?????
Поделиться4492011-03-02 14:55:04
что нужно делать ?????
Для начала выложить последние 30 трок лога после вылета
Где лог смотри на первой странице
И на будущие если происходит вылет, то опиши проблему и прикрепи последние 30 строк лога иначе мы не сможем узнать, в чем проблема
Поделиться4512011-03-03 16:57:33
все здарово мужики как делать скин через поинтс и как и че открывать надо в траке какую папку скажите +
Поделиться4522011-03-03 17:39:02
Егор33rusegor
http://soft.mydiv.net/win/download-DXTBmp.html
скачаешь прогу, она несложная.....
а хелпы ищи в соответствующем разделе, по-моему Митяй выкладывал)удачи
Поделиться4532011-03-06 19:24:10
ЛЮДИ ПОМОГИТЕ я подключил руль а что дальше делать момогите в игре ETS какие настройки нужно зала зять
Поделиться4542011-03-06 21:11:25
саня1500, ну, для начала думаю, зайди в настройки > Управление и выбери свой руль (там, где написано клавиатура) потом иго нужно откалибровать, но я в это не вникал, так как мишкой рулю может кто-то из форумчан объяснит
Поделиться4552011-03-07 16:10:12
Жека ВН, спс понял
Поделиться4562011-03-12 13:20:07
А вот этот даф http://truck-portal.ru/uploads/000b/82/02/16269-1-f.jpg никак нельзя под ЕТС 1.0 сделать?
Поделиться4572011-03-13 15:56:12
почему камера ноль неработает
Поделиться4582011-03-13 18:20:28
Documents\Euro Truck Simulator\config.cfg открой блокнотом и найди строчки uset g_console "0" uset g_developer "0" 0 смени на 1 и сохрани
Поделиться4592011-03-13 18:20:46
димка, потому что ты ее не включил......форум надо читать, прежде чем что-то спрашивать, уже сто раз это обсуждалось
config.cfg в папке с игрой
(например, "\My Documents\Euro Truck Simulator\config.cfg")
и измени строки:
uset g_console "0"
uset g_developer "0"
на:
uset g_console "1"
uset g_developer "1"
Поделиться4602011-03-21 08:00:47
посмотрите лог поработал с машиной в занозе маты правлял в игру за хожу и вылет
08:57:20 : [sys] Executing /home/config.cfg ...
08:57:20 : uset g_minicon "0"
08:57:20 : uset g_console "1"
08:57:20 : uset g_trackir "1"
08:57:20 : uset g_developer "1"
08:57:20 : uset g_save_idx "1"
08:57:20 : uset g_mouse_control "0"
08:57:20 : uset g_steering_func_param "0.03"
08:57:20 : uset g_joy_axis_brake_dz "0.0"
08:57:20 : uset g_joy_axis_brake "1"
08:57:20 : uset g_joy_ff_gain "1.0"
08:57:20 : uset g_joy_axis_throttle_dz "0.07"
08:57:20 : uset g_joy_axis_throttle "1"
08:57:20 : uset g_joy_axis_ff "0"
08:57:20 : uset g_joy_axis_combine "1"
08:57:20 : uset g_joy_axis_steer_sens "0.6"
08:57:20 : uset g_joy_axis_steer_dz "0.14"
08:57:20 : uset g_joy_axis_steer "0"
08:57:20 : uset g_tutorial "0"
08:57:20 : uset g_job_sort "0"
08:57:20 : uset g_gauges "1"
08:57:20 : uset g_mirrors "1"
08:57:20 : uset g_fatigue "1"
08:57:20 : uset g_police "0"
08:57:20 : uset g_subtitles "0"
08:57:20 : uset g_quality "-1"
08:57:20 : uset g_reflection "1"
08:57:20 : uset g_atrans "0"
08:57:20 : uset g_flyspeed "100.0"
08:57:20 : uset g_lang "ru_ru"
08:57:20 : uset g_colbox "0"
08:57:20 : uset r_gamma "1.0"
08:57:20 : uset r_path "5"
08:57:20 : uset r_msaa "2"
08:57:20 : uset r_fullscreen "0"
08:57:20 : uset r_mode "1280x1024x32x0"
08:57:20 : uset r_device "gl"
08:57:20 : uset r_driver "gl"
08:57:20 : uset g_texture_usage_stats "0"
08:57:20 : uset g_fps "0"
08:57:20 : uset ds8_mix_channels "2"
08:57:20 : uset ds8_mix_depth "16"
08:57:20 : uset ds8_mix_rate "44100"
08:57:20 : uset ds8_reverse_stereo "1"
08:57:20 : uset s_acceleration "0"
08:57:20 : uset s_mix_channels "2"
08:57:20 : uset s_mix_depth "16"
08:57:20 : uset s_mix_rate "44100"
08:57:20 : uset s_sfx_enabled "1"
08:57:20 : uset s_music_enabled "0"
08:57:20 : uset s_sfx_volume "0.15"
08:57:20 : uset s_music_volume "0"
08:57:20 : uset s_reverse_stereo "1"
08:57:20 : uset s_device "ds8"
08:57:20 : uset r_vsync "0"
08:57:20 : uset r_quirks "0"
08:57:20 : uset r_anisotropy_factor "1"
08:57:20 : uset r_texture_detail "0"
08:57:20 : uset i_force_gain "1.0"
08:57:20 : uset i_feedback "1"
08:57:20 : uset i_joystick2 "-1"
08:57:20 : uset i_joystick1 "-1"
08:57:20 : uset i_deadzone "0.0"
08:57:20 : uset i_device "di8"
08:57:20 : uset m_invert "0"
08:57:20 : uset m_sensitivity "0.33"
08:57:20 : uset m_filter "0"
08:57:20 : Euro Truck Simulator init ver.1.00 (rev. 23463)
08:57:21 : [gl] ICD OpenGL driver detected.
08:57:21 : [gl] driver: ASUS X1600 Series x86/SSE2
08:57:21 : [gl] vendor: ATI Technologies Inc.
08:57:21 : [gl] version: 2.0.5525 WinXP Release
08:57:21 : [gl] GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
08:57:21 : [gl] GL_max_texture_size: 2048
08:57:21 : [gl] taking advantage of 'GL_ARB_multitexture'
08:57:21 : [gl] Sampler count: 8
08:57:21 : [gl] taking advantage of 'GL_ARB_fragment_program'
08:57:21 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
08:57:21 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
08:57:21 : [gl] taking advantage of 'GL_ARB_texture_compression'
08:57:21 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
08:57:21 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
08:57:21 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
08:57:21 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
08:57:21 : [gl] taking advantage of 'GL_EXT_texture_rectangle'
08:57:21 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
08:57:21 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
08:57:21 : [gl] taking advantage of 'GL_ARB_vertex_program'
08:57:21 : [gl] Vertex attribute count: 32
08:57:21 : [gl] The attribute count limit clamped down to 16 from 32.
08:57:21 : [gl] taking advantage of 'GL_ARB_shader_objects'
08:57:21 : [gl] taking advantage of 'GL_ARB_vertex_shader'
08:57:21 : [gl] taking advantage of 'GL_ARB_fragment_shader'
08:57:21 : [gl] taking advantage of 'GL_ATI_fragment_shader'
08:57:21 : [gl] taking advantage of 'GL_ATI_vertex_array_object'
08:57:21 : [gl] taking advantage of 'GL_ATI_draw_buffers'
08:57:21 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
08:57:21 : [gl] taking advantage of 'GL_EXT_blend_color'
08:57:21 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
08:57:21 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
08:57:21 : [gl] taking advantage of 'GL_EXT_rescale_normal'
08:57:21 : [gl] taking advantage of 'GL_EXT_secondary_color'
08:57:21 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
08:57:21 : [gl] taking advantage of 'GL_EXT_texture3D'
08:57:21 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
08:57:21 : [gl] taking advantage of 'GL_EXT_texture_env_add'
08:57:21 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
08:57:21 : [gl] Max anisotropy factor: 16
08:57:21 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
08:57:21 : [gl] taking advantage of 'WGL_ARB_extensions_string'
08:57:21 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
08:57:21 : [gl] taking advantage of 'WGL_EXT_swap_control'
08:57:21 : [gl] taking advantage of 'WGL_ARB_pixel_format'
08:57:21 : [gl] taking advantage of 'WGL_ARB_pbuffer'
08:57:21 : [gl] taking advantage of 'WGL_ARB_render_texture'
08:57:21 : [gl] taking advantage of 'GL_ARB_multisample'
08:57:21 : [gl] Detected support for 6x anti-aliasing.
08:57:21 : [gl] Detected support for 4x anti-aliasing.
08:57:21 : [gl] Detected support for 2x anti-aliasing.
08:57:21 : Rendering path available: GL1X
08:57:21 : Rendering path available: ARB1
08:57:21 : Rendering path available: R2XX
08:57:21 : Rendering path available: ARB2
08:57:21 : Rendering path available: GL2X
08:57:21 : [dx9] Direct3D9 detected.
08:57:21 : [dx9] Number of adapters found: 1
08:57:21 : [dx9] Adapter #0: ASUS X1600 Series (ati2dvag.dll) [driver version: 6.14.10.6587]
08:57:21 : Rendering path available: SM2X
08:57:21 : Rendering path available: SM3X
08:57:21 : [gl] SetPixelFormat: OK (13, color 32 bits, depth 24 bits).
08:57:21 : [gl] wglCreateContext: OK
08:57:21 : [gl] OpenGL framebuffer context init OK
08:57:21 : [gfx] Created drawable (/procedural/dashboard.tobj)
08:57:21 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
08:57:21 : [gfx] Created drawable (/procedural/generic_env.tobj)
08:57:21 : [gfx] Created drawable (/procedural/water_env.tobj)
08:57:21 : [snd] select device (ds8)
08:57:21 : [ds8] Available device : Первичный звуковой драйвер ().
08:57:21 : [ds8] Available device : Realtek AC97 Audio (ALCXWDM.SYS).
08:57:21 : [ds8] Initialization OK.
08:57:21 : g_ui_recache
08:57:21 : exit
08:57:21 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
08:57:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros1844/truck.pmd)
08:57:21 : [ld] failed to open /vehicle/truck/actros1844/truck.pmd
08:57:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros1844/truck.pmc)
08:57:21 : [ld] failed to open /vehicle/truck/actros1844/truck.pmc
08:57:21 : No base model found: Mercedes Actros 1844 L
08:57:21 : Loading city data ....
08:57:30 : [fs] Unable to open file for reading. (/material/ui/logo/rondomedia.mat)
08:57:30 : [material] Can not open '/material/ui/logo/rondomedia.mat'
08:57:30 : [fs] Unable to open file for reading. (/material/ui/logo/rondomedia_focus.mat)
08:57:30 : [material] Can not open '/material/ui/logo/rondomedia_focus.mat'
08:57:36 : game
08:57:37 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
08:57:37 : [fs] Unable to open file for reading. (/vehicle/truck/actros1844/truck.pmd)
08:57:37 : [ld] failed to open /vehicle/truck/actros1844/truck.pmd
08:57:37 : [fs] Unable to open file for reading. (/vehicle/truck/actros1844/truck.pmc)
08:57:37 : [ld] failed to open /vehicle/truck/actros1844/truck.pmc
08:57:37 : No base model found: Mercedes Actros 1844 L
08:57:37 : [fs] Unable to open file for reading. (/vehicle/truck/r620/gloss.png)
08:57:37 : [png] Can not load '/vehicle/truck/r620/gloss.png'
08:57:37 : [fs] Unable to open file for reading. (/vehicle/truck/r620/generic.dds)
08:57:37 : [dds] Can not load '/vehicle/truck/r620/generic.dds'
08:57:37 : Loading resource server data ....
08:57:37 : Loading road data ....
08:57:37 : Loading terrain data ....
08:57:37 : Loading railing data ....
08:57:37 : Loading building data ....
08:57:37 : Loading model data ....
08:57:37 : [model] Model descriptor '/model/new_signs/lipeck1.pmd' has incorrect file version 538976260 - expected version 4
08:57:37 : Loading prefab data ....
08:57:37 : Loading sign data ....
08:57:37 : Loading traffic lights data ....
08:57:37 : Loading city data ....
08:57:37 : Loading vegetation data ....
08:57:37 : Loading hinges data ....
08:57:37 : Loading stamp data ....
08:57:37 : Loading movers data ....
08:57:45 : Map successfully loaded ....
08:57:45 : Starting the campaign ...
Отредактировано вадим32 (2011-03-21 08:04:13)