всем привет а как можно сделать так чтобы у тягача сами фары горели не синим а белым как на дароге с меня +
Решение тех.проблем.помощь!
Сообщений 401 страница 420 из 560
Поделиться4022011-02-12 14:40:11
Егор33rusegor, ну это в занозе думмисы сменить нужно,на обычные фары!
Поделиться4032011-02-12 14:46:24
понял спс
Поделиться4042011-02-12 17:00:43
В чём проблема ? вставил сканию в игру , игра стала вылетать .
******** : log created on : Saturday February 12 2011 @ 20:56:50
20:56:50 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
20:56:50 : [sys] DirectX version : 4.09.00.0904
20:56:50 : [cpu] GenuineIntel [Pentium(R) Dual-Core CPU E5200 @ 2.50GHz] at ~2493MHz.
20:56:50 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:56:50 : [sys] using QPC / TSC timer (thread affinity: 1), frequency 2493800000Hz
20:56:50 : physical memory detected (2096300K/1655992K)
20:56:50 : virtual memory detected (2097024K/2055900K)
20:56:50 : Trying to allocate memory pool (409600K)
20:56:50 : [zipfs] base.scs: mounted ok, 9099 entries [crc_0x221d8da2]
20:56:50 : [ufs] registered symlink from /custom_build/de_de to /
20:56:50 : [zipfs] <mem-addr-file>: mounted ok, 10 entries [crc_0xcdc6f65e]
20:56:50 : [ufs] Home directory: 'C:/Documents and Settings/User/Мои документы/Euro Truck Simulator'.
20:56:50 : Mounting extra package: C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/man.scs
20:56:50 : [zipfs] C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/man.scs: mounted ok, 83 entries [crc_0x5e63e6c0]
20:56:50 : Mounting extra package: C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/Scania 144l 530.scs
20:56:50 : [zipfs] C:/Documents and Settings/User/Мои документы/Euro Truck Simulator/mod/Scania 144l 530.scs: mounted ok, 169 entries [crc_0xbaa1f86a]
20:56:50 : exec /home/config.cfg
20:56:50 : [sys] Executing /home/config.cfg ...
20:56:50 : uset g_minicon "0"
20:56:50 : uset g_console "1"
20:56:50 : uset g_trackir "1"
20:56:50 : uset g_developer "1"
20:56:50 : uset g_save_idx "9"
20:56:50 : uset g_mouse_control "0"
20:56:50 : uset g_steering_func_param "0.0"
20:56:50 : uset g_joy_axis_brake_dz "0.0"
20:56:50 : uset g_joy_axis_brake "7"
20:56:50 : uset g_joy_ff_gain "1.0"
20:56:50 : uset g_joy_axis_throttle_dz "0.0"
20:56:50 : uset g_joy_axis_throttle "7"
20:56:50 : uset g_joy_axis_ff "0"
20:56:50 : uset g_joy_axis_combine "0"
20:56:50 : uset g_joy_axis_steer_sens "0.6"
20:56:50 : uset g_joy_axis_steer_dz "0.0"
20:56:50 : uset g_joy_axis_steer "7"
20:56:50 : uset g_tutorial "0"
20:56:50 : uset g_job_sort "1"
20:56:50 : uset g_gauges "1"
20:56:50 : uset g_mirrors "1"
20:56:50 : uset g_fatigue "1"
20:56:50 : uset g_police "1"
20:56:50 : uset g_subtitles "0"
20:56:50 : uset g_quality "-1"
20:56:50 : uset g_reflection "0"
20:56:50 : uset g_atrans "1"
20:56:50 : uset g_flyspeed "100.0"
20:56:50 : uset g_lang "de_de"
20:56:50 : uset g_colbox "0"
20:56:50 : uset r_gamma "0.61"
20:56:50 : uset r_path "5"
20:56:50 : uset r_msaa "4"
20:56:50 : uset r_fullscreen "1"
20:56:50 : uset r_mode "800x600x32x0"
20:56:50 : uset r_device "gl"
20:56:50 : uset r_driver "gl"
20:56:50 : uset g_texture_usage_stats "0"
20:56:50 : uset g_fps "0"
20:56:50 : uset ds8_mix_channels "2"
20:56:50 : uset ds8_mix_depth "16"
20:56:50 : uset ds8_mix_rate "44100"
20:56:50 : uset ds8_reverse_stereo "0"
20:56:50 : uset s_acceleration "0"
20:56:50 : uset s_mix_channels "2"
20:56:50 : uset s_mix_depth "16"
20:56:50 : uset s_mix_rate "44100"
20:56:50 : uset s_sfx_enabled "1"
20:56:50 : uset s_music_enabled "0"
20:56:50 : uset s_sfx_volume "0.12"
20:56:50 : uset s_music_volume "1.0"
20:56:50 : uset s_reverse_stereo "0"
20:56:50 : uset s_device "ds8"
20:56:50 : uset r_vsync "1"
20:56:50 : uset r_quirks "0"
20:56:50 : uset r_anisotropy_factor "0.25"
20:56:50 : uset r_texture_detail "0"
20:56:50 : uset i_force_gain "1.0"
20:56:50 : uset i_feedback "1"
20:56:50 : uset i_joystick2 "-1"
20:56:50 : uset i_joystick1 "-1"
20:56:50 : uset i_deadzone "0.0"
20:56:50 : uset i_device "di8"
20:56:50 : uset m_invert "0"
20:56:50 : uset m_sensitivity "0.33"
20:56:50 : uset m_filter "0"
20:56:50 : Euro Truck Simulator init ver.1.00 (rev. 23414)
20:56:51 : [gl] ICD OpenGL driver detected.
20:56:51 : [gl] driver: GeForce 9500 GT/PCI/SSE2
20:56:51 : [gl] vendor: NVIDIA Corporation
20:56:51 : [gl] version: 2.1.2
20:56:51 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:56:51 : [gl] GL_max_texture_size: 8192
20:56:51 : [gl] taking advantage of 'GL_ARB_multitexture'
20:56:51 : [gl] Sampler count: 4
20:56:51 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_compression'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
20:56:51 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:56:51 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
20:56:51 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
20:56:51 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:56:51 : [gl] Vertex attribute count: 16
20:56:51 : [gl] taking advantage of 'GL_ARB_shader_objects'
20:56:51 : [gl] taking advantage of 'GL_ARB_vertex_shader'
20:56:51 : [gl] taking advantage of 'GL_ARB_fragment_shader'
20:56:51 : [gl] taking advantage of 'GL_ATI_draw_buffers'
20:56:51 : [gl] taking advantage of 'GL_EXT_blend_color'
20:56:51 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:56:51 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
20:56:51 : [gl] taking advantage of 'GL_EXT_rescale_normal'
20:56:51 : [gl] taking advantage of 'GL_EXT_secondary_color'
20:56:51 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture3D'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_env_add'
20:56:51 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:56:51 : [gl] Max anisotropy factor: 16
20:56:51 : [gl] taking advantage of 'GL_NV_register_combiners'
20:56:51 : [gl] taking advantage of 'GL_NV_register_combiners2'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_shader'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_shader2'
20:56:51 : [gl] taking advantage of 'GL_NV_texture_shader3'
20:56:51 : [gl] taking advantage of 'GL_NV_fragment_program'
20:56:51 : [gl] taking advantage of 'GL_NV_fragment_program_option'
20:56:51 : [gl] taking advantage of 'GL_NV_fragment_program2'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program2'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
20:56:51 : [gl] taking advantage of 'GL_NV_vertex_program3'
20:56:51 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
20:56:51 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:56:51 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
20:56:51 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:56:51 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:56:51 : [gl] taking advantage of 'WGL_ARB_pbuffer'
20:56:51 : [gl] taking advantage of 'WGL_ARB_render_texture'
20:56:51 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
20:56:51 : [gl] taking advantage of 'GL_ARB_multisample'
20:56:53 : [gl] Detected support for 32x anti-aliasing.
20:56:54 : [gl] Detected support for 16x anti-aliasing.
20:56:54 : [gl] Detected support for 8x anti-aliasing.
20:56:54 : [gl] Detected support for 4x anti-aliasing.
20:56:54 : [gl] Detected support for 2x anti-aliasing.
20:56:55 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
20:56:55 : Rendering path available: GL1X
20:56:55 : Rendering path available: ARB1
20:56:55 : Rendering path available: NV1X
20:56:55 : Rendering path available: NV2X
20:56:55 : Rendering path available: NV3X
20:56:55 : Rendering path available: NV4X
20:56:55 : Rendering path available: ARB2
20:56:55 : Rendering path available: GL2X
20:56:55 : [dx9] Direct3D9 detected.
20:56:55 : [dx9] Number of adapters found: 1
20:56:55 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nv4_disp.dll) [driver version: 6.14.11.7824]
20:56:55 : Rendering path available: SM2X
20:56:55 : Rendering path available: SM3X
20:56:55 : [gl] CDS init: OK
20:56:55 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
20:56:55 : [gl] wglCreateContext: OK
20:56:55 : [gl] OpenGL framebuffer context init OK
20:56:55 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:56:55 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:56:55 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:56:55 : [gfx] Created drawable (/procedural/water_env.tobj)
20:56:55 : [snd] select device (ds8)
20:56:55 : [ds8] Available device : Первичный звуковой драйвер ().
20:56:55 : [ds8] Available device : VIA HD Audio Output 2 (viahduaa.sys).
20:56:55 : [ds8] Initialization OK.
20:56:55 : g_ui_recache
20:56:55 : exit
20:56:55 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:56:55 : [unit] File '/vehicle/truck/truck_storage.sii':
20:56:55 : [unit] The unit 'vehicle.scania.rcab.b' of type 'driveable_vehicle_data' has dangling pointer (to 'scania.scania444.interior') in the attribute named 'interior_data'.
20:56:55 : [unit] File '/vehicle/truck/truck_storage.sii':
20:56:55 : [unit] The pointer to 'scania.scania444.interior' looks like dangling pointer.
20:56:55 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
20:56:55 : Loading city data ....
20:57:04 : c:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@1@I@Z: Index outside array boundaries.
Поделиться4052011-02-12 17:12:49
Андрюха 22RUS, чет с пропиской нарн андрюшик
попробуй н адругой класс переписать или ченить придумай)) но скорее всего прописка
Поделиться4062011-02-12 17:37:52
Митяй, Спасибо тебе Андрюшик
Поделиться4072011-02-13 17:02:53
Hello
How can base.scs be locked?
Example
[реклама вместо картинки]
Поделиться4082011-02-13 17:06:25
ferhatgur, What version of game?
Поделиться4092011-02-13 17:14:03
ferhatgur, Hello, file is locked and is often open to such an archive can not be
Поделиться4102011-02-13 17:23:08
Game Version: E.T.S v1.3 The problem is not the...
xxx.scs would like to lock file..
Поделиться4112011-02-13 17:53:23
ferhatgur, xxx.scs the game works?
Поделиться4122011-02-13 21:28:56
Привет всем. Возникла проблемка. Скачал новый мод. Скания с прицепом. На прицепе поворотная ось. Поставил в игру и вылетел. Удалил все моды кроме карты. Всё равно вылетаю. Вот лог, помогите пожалуйста
21:23:08 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:23:08 : [unit] File '/def/vehicle/sound/iveco_ext.sii', line 15:
21:23:08 : [unit] The unit 'sound.iveco.ext' of type 'sound_group_data' has no attribute named 'reverse'.
21:23:08 : [unit] File '/def/vehicle/sound/iveco_int.sii', line 15:
21:23:08 : [unit] The unit 'sound.iveco.int' of type 'sound_group_data' has no attribute named 'reverse'.
21:23:08 : [unit] File '/vehicle/truck/truck_storage.sii':
21:23:08 : [unit] The unit 'vehicle.volvo.fh16.a' of type 'driveable_vehicle_data' has dangling pointer (to 'sound.iveco.int') in the attribute named 'sdata_int'.
21:23:08 : [unit] File '/vehicle/truck/truck_storage.sii':
21:23:08 : [unit] The unit 'vehicle.volvo.fh16.a' of type 'driveable_vehicle_data' has dangling pointer (to 'sound.iveco.ext') in the attribute named 'sdata_ext'.
21:23:08 : [unit] File '/vehicle/truck/truck_storage.sii':
21:23:08 : [unit] The pointer to 'sound.iveco.ext' looks like dangling pointer.
21:23:08 : [unit] File '/vehicle/truck/truck_storage.sii':
21:23:08 : [unit] The pointer to 'sound.iveco.int' looks like dangling pointer.
21:23:08 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
21:23:08 : [fs] Unable to open file for reading. (/vehicle/trailer_eu/definition/farligods.sii)
21:23:08 : [unit] File '/vehicle/trailer_eu/trailer_storage.sii', line 3:
21:23:08 : Failed to open the file '/vehicle/trailer_eu/definition/farligods.sii'.
21:23:08 : load_filtered_unit_array() - Failed to load units from file (/vehicle/trailer_eu/trailer_storage.sii)
21:23:08 : Loading city data ....
21:23:08 : [fs] Unable to open file for reading. (/def/economy/cargo/gas.sii)
21:23:08 : [unit] File '/def/economy/cargo_storage.sii', line 3:
21:23:08 : Failed to open the file '/def/economy/cargo/gas.sii'.
21:23:08 : load_filtered_unit_array() - Failed to load units from file (/def/economy/cargo_storage.sii)
21:23:17 : c:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@1@I@Z: Index outside array boundaries.
Поделиться4132011-02-13 21:30:16
agent002, у тебя простая Euro Truck Simulator
Поделиться4142011-02-13 21:59:40
ищу такую вольву
Поделиться4152011-02-13 22:03:47
саня1500, это приват
Поделиться4162011-02-13 22:05:56
жалко а тобы погонял бы на токой
Поделиться4172011-02-13 22:07:44
парни как в спойлер картинку кидать в сообщении
Поделиться4182011-02-13 22:11:08
Егор33rusegor, смотри как пишишь копен есть SP НАЖИМАЙ НА НЕГО И ПОТОМ ОТМЕНА ЗАЛИВАЕШЬ КАРТНКУ И НАЖИМАЕШЬ ИЗОБРАЖЕНИЯ
Поделиться4192011-02-13 22:16:58
саня1500, нужно ставить 1.2версию?
Поделиться4202011-02-13 22:17:02
саня1500 спс
Отредактировано Егор33rusegor (2011-02-13 22:17:49)