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Помощь-решение тех. проблем

Сообщений 81 страница 100 из 317

1

Правила!
При возникновении проблем с игрой обращайтесь в данную тему.
Для начала попробуйте сами решить свою проблему и если все-таки это не удастся-обращайтесь!

При возникновении проблем со скачанными Вами модификациями укажите:
1.Описание проблемы(вылет/некорректная работа самого мода);
2.Название и ссылку;
3.15-30 последних строчек из лог-файла,который находится в Мои документы\German Truck Simulator с названием *****.log.

0

81

подскажите в чём проблема...у меня не запускаетса ГТС..(я захожу начинаю новую игри и вилитает пишет отправить отчёт(пробивал загрузку заходить)нечево не понятно..ПОДСКАЖИТЕ

Показать|Скрыть

uset g_minicon "0"
uset g_console "0"
uset g_trackir "1"
uset g_developer "0"
uset g_cargo_sort "0"
uset g_save_idx "1"
uset g_mouse_control "0"
uset g_steering_func_param "0.0"
uset g_joy_axis_brake_dz "0.0"
uset g_joy_axis_brake "7"
uset g_joy_ff_gain "1.0"
uset g_joy_axis_throttle_dz "0.0"
uset g_joy_axis_throttle "7"
uset g_joy_axis_ff "0"
uset g_joy_axis_combine "0"
uset g_joy_axis_steer_sens "0.6"
uset g_joy_axis_steer_dz "0.0"
uset g_joy_axis_steer "7"
uset g_tutorial "1"
uset g_mirrors "1"
uset g_fatigue "1"
uset g_police "1"
uset g_subtitles "0"
uset g_clock_24 "1"
uset g_quality "1"
uset g_reflection "0"
uset g_atrans "1"
uset g_flyspeed "100.0"
uset g_lang "de_de"
uset g_colbox "0"
uset r_gamma "1.0"
uset r_path "10"
uset r_msaa "4"
uset r_fullscreen "1"
uset r_mode "1024x768x32x72"
uset r_device "gl"
uset r_driver "gl"
uset g_detail_veg "2"
uset g_texture_usage_stats "0"
uset g_fps "0"
uset ds8_mix_channels "2"
uset ds8_mix_depth "16"
uset ds8_mix_rate "44100"
uset ds8_reverse_stereo "0"
uset s_acceleration "0"
uset s_mix_channels "2"
uset s_mix_depth "16"
uset s_mix_rate "44100"
uset s_sfx_enabled "1"
uset s_music_enabled "1"
uset s_sfx_volume "1.0"
uset s_music_volume "0.8"
uset s_reverse_stereo "0"
uset s_device "ds8"
uset r_vsync "1"
uset r_quirks "0"
uset r_anisotropy_factor "0.2"
uset r_texture_detail "0"
uset i_force_gain "1.0"
uset i_feedback "1"
uset i_joystick2 "-1"
uset i_joystick1 "-1"
uset i_deadzone "0.0"
uset i_device "di8"
uset m_invert "0"
uset m_sensitivity "0.33"
uset m_filter "0"

def commands {
def f10 {
    command:"screenshot"
    id:"1"
    privileged:"true"
}
def grave {
    command:"ui t console:system_02"
    privileged:"true"
}
def pause {
    command:"pause"
    privileged:"true"
}
}
def impulses {
def a {
    id:"2"
    impulse:"left"
}
def b {
    id:"1"
    impulse:"motorbrake"
}
def c {
    id:"1"
    impulse:"cruise_ctrl"
}
def d {
    id:"2"
    impulse:"right"
}
def darrow {
    id:"1"
    impulse:"backward"
}
def e {
    id:"1"
    impulse:"start_engine"
}
def enter {
    id:"1"
    impulse:"activate"
}
def esc {
    id:"1"
    impulse:"cancel"
}
def f {
    id:"1"
    impulse:"4wayflasher"
}
def f1 {
    id:"1"
    impulse:"help"
}
def f11 {
    impulse:"bugreport"
}
def f2 {
    id:"1"
    impulse:"show_mirrors"
}
def f3 {
    id:"1"
    impulse:"show_hud"
}
def f5 {
    id:"1"
    impulse:"npage1"
}
def f6 {
    id:"1"
    impulse:"npage2"
}
def f7 {
    id:"1"
    impulse:"npage3"
}
def f8 {
    id:"1"
    impulse:"npage4"
}
def f9 {
    impulse:"teleport"
}
def g {
    id:"1"
    impulse:"beacon"
}
def h {
    id:"1"
    impulse:"horn"
}
def i {
    id:"1"
    impulse:"display"
}
def key0 {
    impulse:"camera_debug"
}
def key1 {
    id:"1"
    impulse:"camera1"
}
def key2 {
    id:"1"
    impulse:"camera2"
}
def key3 {
    id:"1"
    impulse:"camera3"
}
def key4 {
    id:"1"
    impulse:"camera4"
}
def key5 {
    id:"1"
    impulse:"camera5"
}
def key6 {
    id:"1"
    impulse:"camera6"
}
def key7 {
    id:"1"
    impulse:"camera7"
}
def key8 {
    id:"1"
    impulse:"cam_cycle"
}
def l {
    id:"1"
    impulse:"light"
}
def lalt {
    id:"1"
    impulse:"mc_cam_rot"
}
def larrow {
    id:"1"
    impulse:"left"
}
def lbracket {
    id:"1"
    impulse:"lblinker"
}
def lctrl {
    id:"1"
    impulse:"geardown"
}
def lshift {
    id:"1"
    impulse:"gearup"
}
def m {
    id:"1"
    impulse:"nav_map"
}
def mousedown {
    impulse:"mlookup"
}
def mouseleft {
    impulse:"mleft"
}
def mouseright {
    impulse:"mright"
}
def mouseup {
    impulse:"mlookdown"
}
def n {
    id:"1"
    impulse:"notebook"
}
def num3 {
    id:"1"
    impulse:"cdown"
}
def num4 {
    id:"1"
    impulse:"cleft"
}
def num5 {
    id:"1"
    impulse:"cbackward"
}
def num6 {
    id:"1"
    impulse:"cright"
}
def num8 {
    id:"1"
    impulse:"cforward"
}
def num9 {
    id:"1"
    impulse:"cup"
}
def nummultiply {
    id:"1"
    impulse:"lookright"
}
def numslash {
    id:"1"
    impulse:"lookleft"
}
def p {
    id:"1"
    impulse:"wipers"
}
def r {
    id:"1"
    impulse:"radio"
}
def rarrow {
    id:"1"
    impulse:"right"
}
def rbracket {
    id:"1"
    impulse:"rblinker"
}
def rctrl {
    id:"2"
    impulse:"geardown"
}
def rshift {
    id:"2"
    impulse:"gearup"
}
def s {
    id:"2"
    impulse:"backward"
}
def space {
    id:"1"
    impulse:"parkingbrake"
}
def t {
    id:"1"
    impulse:"attach"
}
def uarrow {
    id:"1"
    impulse:"forward"
}
def v {
    id:"1"
    impulse:"voice"
}
def w {
    id:"2"
    impulse:"forward"
}
}

Отредактировано Magnum (2010-02-28 21:34:23)

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82

Magnum, Ты пиши сбда не эти строчки а строк 30 последних из файла germantrucks.log
И прячь под спойлер

0

83

Magnum написал(а):

как установлять Русификатор к редактору карты версия 1.0

ехе-файл(русик) кинь туда German Truck Simulator\bin\win_x86 

Magnum написал(а):

как карту а редакторе открить.подскажите?

когда открываеш редактор введи edit germany

+1

84

1
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******** : log created on : Sunday February 28 2010 @ 21:32:10
21:32:10 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2
21:32:10 : [sys] DirectX version : 4.09.00.0904
21:32:10 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 4400+] at ~2310MHz.
21:32:10 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
21:32:10 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 0), frequency 3579545Hz
21:32:10 : [mem] physical memory detected (1047852K/669420K)
21:32:10 : [mem] virtual memory detected (2097024K/2063392K)
21:32:10 : [mem] Trying to allocate memory pool (409600K)
21:32:11 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
21:32:11 : [ufs] registered symlink from /custom_build/de_de to /
21:32:11 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
21:32:11 : [ufs] Home directory: 'C:/Documents and Settings/max/Мои документы/German Truck Simulator'.
21:32:11 : Mounting extra package: C:/Documents and Settings/max/Мои документы/German Truck Simulator/mod/GermanRUS.scs
21:32:11 : [zipfs] GermanRUS.scs: mounted ok, 43 entries [0x3f6534e4]
21:32:11 : exec /home/config.cfg
21:32:11 : [sys] Executing /home/config.cfg ...
21:32:11 : uset g_view_dist "1.0"
21:32:11 : uset g_reflection "0"
21:32:11 : uset g_quality "1"
21:32:11 : uset r_texture_detail "0"
21:32:11 : uset r_anisotropy_factor "0.2"
21:32:11 : uset r_device "gl"
21:32:11 : uset r_driver "gl"
21:32:11 : uset r_path "10"
21:32:11 : uset r_mode "1024x768x32x0"
21:32:11 : uset r_fullscreen "1"
21:32:11 : uset s_device "ds8"
21:32:11 : uset s_acceleration "0"
21:32:11 : uset s_mix_rate "44100"
21:32:11 : uset g_lang "de_de"
21:32:11 : game_name init ver.1.00 (rev. 25903)
21:32:11 : [gl] ICD OpenGL driver detected.
21:32:11 : [gl] driver: GeForce 8500 GT/PCI/SSE2/3DNOW!
21:32:11 : [gl] vendor: NVIDIA Corporation
21:32:11 : [gl] version: 2.1.1
21:32:11 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
21:32:11 : [gl] GL_max_texture_size: 8192
21:32:11 : [gl] taking advantage of 'GL_multitexture'
21:32:11 : [gl] Sampler count: 4
21:32:11 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:32:11 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:32:11 : [gl] taking advantage of 'GL_texture_border_clamp'
21:32:11 : [gl] taking advantage of 'GL_texture_compression'
21:32:11 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:32:11 : [gl] taking advantage of 'GL_texture_cube_map'
21:32:11 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:32:11 : [gl] taking advantage of 'GL_texture_env_combine'
21:32:11 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
21:32:11 : [gl] taking advantage of 'GL_transpose_matrix'
21:32:11 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:32:11 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:32:11 : [gl] Vertex attribute count: 16
21:32:11 : [gl] taking advantage of 'GL_shader_objects'
21:32:11 : [gl] taking advantage of 'GL_vertex_shader'
21:32:11 : [gl] taking advantage of 'GL_fragment_shader'
21:32:11 : [gl] taking advantage of 'GL_draw_buffers'
21:32:11 : [gl] taking advantage of 'GL_blend_color'
21:32:11 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:32:11 : [gl] taking advantage of 'GL_draw_range_elements'
21:32:11 : [gl] taking advantage of 'GL_rescale_normal'
21:32:11 : [gl] taking advantage of 'GL_secondary_color'
21:32:11 : [gl] taking advantage of 'GL_separate_spcular_color'
21:32:11 : [gl] taking advantage of 'GL_texture3D'
21:32:11 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:32:11 : [gl] taking advantage of 'GL_texture_env_add'
21:32:11 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:32:11 : [gl] Max anisotropy factor: 16
21:32:11 : [gl] taking advantage of 'GL_NV_register_combiners'
21:32:11 : [gl] taking advantage of 'GL_NV_register_combiners2'
21:32:11 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
21:32:11 : [gl] taking advantage of 'GL_NV_texture_shader'
21:32:11 : [gl] taking advantage of 'GL_NV_texture_shader2'
21:32:11 : [gl] taking advantage of 'GL_NV_texture_shader3'
21:32:11 : [gl] taking advantage of 'GL_NV_fragment_program'
21:32:11 : [gl] taking advantage of 'GL_NV_fragment_program_option'
21:32:11 : [gl] taking advantage of 'GL_NV_fragment_program2'
21:32:11 : [gl] taking advantage of 'GL_NV_vertex_program2'
21:32:11 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
21:32:11 : [gl] taking advantage of 'GL_NV_vertex_program3'
21:32:11 : [gl] taking advantage of 'GL_generate_mipmap'
21:32:11 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
21:32:11 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:32:11 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
21:32:11 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:32:11 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:32:11 : [gl] taking advantage of 'GL_ARB_multisample'
21:32:12 : [gl] Detected support for 32x anti-aliasing.
21:32:13 : [gl] Detected support for 16x anti-aliasing.
21:32:14 : [gl] Detected support for 8x anti-aliasing.
21:32:14 : [gl] Detected support for 4x anti-aliasing.
21:32:14 : [gl] Detected support for 2x anti-aliasing.
21:32:14 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
21:32:14 : Rendering path available: GL1X
21:32:14 : Rendering path available: ARB1
21:32:14 : Rendering path available: NV1X
21:32:14 : Rendering path available: NV2X
21:32:14 : Rendering path available: NV3X
21:32:14 : Rendering path available: NV4X
21:32:14 : Rendering path available: ARB2
21:32:14 : Rendering path available: GL2X
21:32:14 : [dx9] Direct3D9 detected.
21:32:14 : [dx9] Number of adapters found: 1
21:32:14 : [dx9] Adapter #0: NVIDIA GeForce 8500 GT (nv4_disp.dll) [driver version: 6.14.11.5819]
21:32:14 : Rendering path available: SM2X
21:32:14 : Rendering path available: SM3X
21:32:14 : [gl] CDS init: OK
21:32:14 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
21:32:14 : [gl] wglCreateContext: OK
21:32:14 : [gl] OpenGL framebuffer context init OK
21:32:14 : [gfx] Created drawable (/procedural/truck0.tobj)
21:32:14 : [gfx] Created drawable (/procedural/truck1.tobj)
21:32:14 : [gfx] Created drawable (/procedural/truck2.tobj)
21:32:14 : [gfx] Created drawable (/procedural/truck3.tobj)
21:32:14 : [gfx] Created drawable (/procedural/truck4.tobj)
21:32:14 : [gfx] Created drawable (/procedural/truck5.tobj)
21:32:14 : [gfx] Created drawable (/procedural/truck6.tobj)
21:32:14 : [gfx] Created drawable (/procedural/truck7.tobj)
21:32:14 : [gfx] Created drawable (/procedural/truck8.tobj)
21:32:14 : [gfx] Created drawable (/procedural/truck9.tobj)
21:32:14 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:32:14 : [gfx] Created drawable (/procedural/left_mirror.tobj)
21:32:14 : [gfx] Created drawable (/procedural/right_mirror.tobj)
21:32:14 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:32:14 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:32:14 : [gfx] Created drawable (/procedural/water_env.tobj)
21:32:14 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:32:14 : Setting UI reference mode to: 1152x864...
21:32:14 : [snd] select device (ds8)
21:32:14 : [ds8] Available device : Первичный звуковой драйвер ().
21:32:14 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
21:32:15 : [ds8] Initialization OK.
21:32:15 : g_ui_recache
21:32:15 : exit
21:32:16 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:32:16 : Loading city data ....
21:32:16 : Loading cargo descriptions ....
21:32:27 : g_mode gl gl 1024x768x32x72 1 4
21:32:27 : [gfx] Destroying drawable (/procedural/truck0.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/truck1.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/truck2.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/truck3.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/truck4.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/truck5.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/truck6.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/truck7.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/truck8.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/truck9.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/left_mirror.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/right_mirror.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/water_env.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
21:32:27 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
21:32:27 : [gl] Context shutdown
21:32:28 : [gl] CDS shutdown: OK
21:32:28 : [gl] CDS init: OK
21:32:28 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
21:32:28 : [gl] wglCreateContext: OK
21:32:28 : [gl] OpenGL framebuffer context init OK
21:32:28 : [gfx] Created drawable (/procedural/truck0.tobj)
21:32:28 : [gfx] Created drawable (/procedural/truck1.tobj)
21:32:28 : [gfx] Created drawable (/procedural/truck2.tobj)
21:32:28 : [gfx] Created drawable (/procedural/truck3.tobj)
21:32:28 : [gfx] Created drawable (/procedural/truck4.tobj)
21:32:28 : [gfx] Created drawable (/procedural/truck5.tobj)
21:32:28 : [gfx] Created drawable (/procedural/truck6.tobj)
21:32:28 : [gfx] Created drawable (/procedural/truck7.tobj)
21:32:28 : [gfx] Created drawable (/procedural/truck8.tobj)
21:32:28 : [gfx] Created drawable (/procedural/truck9.tobj)
21:32:28 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:32:28 : [gfx] Created drawable (/procedural/left_mirror.tobj)
21:32:28 : [gfx] Created drawable (/procedural/right_mirror.tobj)
21:32:28 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:32:28 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:32:28 : [gfx] Created drawable (/procedural/water_env.tobj)
21:32:28 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:32:41 : game
21:32:42 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)

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85

а русификатор для редактора карт идёт в ЕТС

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86

Свернутый текст

подскажите в чём проблема я откриваю карту вставляю чтото из редактора и сохраняю..у меня пишет что to mount the base in read-write mode the map IS not saved

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87

Magnum, ты хелп качал?

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88

нет

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89

Magnum, скачай и почитай ты наверно забыл создать папки base и map в папке с игрой.

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90

всё понял спс

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91

скачал новую карту P E F Map 0.2 Bilder,есть проблема.когда я включаю свет на прицепи,та  горят белые квадратики по всему прицепи.что делать?

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92

Виталий, Скачай Flarepack должно исправится
И исправится только если я тебя понял правильно :crazyfun:
а то может у тебя чуть другое

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93

не помагает.может не та версия игры?

Отредактировано Виталий (2010-03-18 20:18:55)

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94

Виталий, ты лучше покажи скриншот,как у тебя чего! Что развеять сомнения.а то если честно я тебе не так понял скорее всего!

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95

http://vkontakte.ru/photo51457068_156721683

Отредактировано Виталий (2010-03-18 20:21:43)

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96

вон оно чо! у тебя еще какие прицепы установлены? мож конфиликтуют прост..

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97

я скатил карту, а там уже были прицепи.и незнаю почему очень глючить карта.на некоторых участках

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98

я скачад худ для ивеко...там написано что нужно дописывать строчку...я сколько способов перепробовал не получается не как...подскажите пожалуйсто как всё правильно сделать

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99

Докер, строчку ты куда дописывал? в дефинишн грузовика её пишут

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100

я скатил карту, а там уже были прицепи.и незнаю почему очень глючить карта.на некоторых участках что делать?

0